Blogs

Using caves on Heroscape maps

White Noise posted this neat pic of a cave. Caves are great, I've made some myself but it's sometimes difficult to move you're piecies in the caves.

This solution might work remembering that to determine line-of-sight you're piece will need to be on the offical map.

Cave by White Noise  Create another map that shows the interior of the cave that can be used to move piecies.  Cave Side Map

Joshua's big map of goodness 1

He directed me where to put the water then he built the towers!

HS map with tower

Naralos - Dralasite Chief Engineer

Character Name: Naralos

Race: Dralasite (male)
Handedness: varies
Movement Rate: 5/20/3
Height: 1.4 x 1.05m
Weight: 65kg
Skin: grey
Eyes: grey
Birth Planet: Inner Reach (Dramune)
Birth Date: 2-39-80

STR/STA - 70/70
DEX/RS -- 45/45
INT/LOG - 45/45
PER/LDR - 50/40
IM - 5

Racial Abilities: Elasticity, Lie Detection ( 15% )
Expereince Points: 0
Credits: 15,512 (+15K tied up in group fund)
Pay/Day:

Skills
Technician LVL:5
Computer LVL:5
Robotics LVL:5

Beam Weapons LVL:1
Melee Weapons LVL:5
Martial Arts LVL:3

Engineering LVL:3

Equipment
Skeinsuit (civilian)
Albedo Screen w/50SEU PowerBeltPack
Anti-shock Implant
Laser Pistol
Stunstick
6 20SEU Powerclips
3 Stun Grenades
2 Frag Grenades

Chronocom, ID
RobCom & TechKit

History
Naralos graduated from the SDA Naval Acadamy at Gollwin and served as an engineer aboard various military craft until he mustered out after eight years of service. Following a few stints aboard civilian vessels, each of which joined a repetitious habit of falling into SDA impound yards, he was forced to find work each time following rigorous interogations. MalCo Enterprises was quick to scoop him up, and under the organization he recently joined the Phoenix crew as a chief engineer.

Naralos is witty, even by human standards. He can also be quite condenscending. He is very stocky, even for a dralasite. A dangerous combatant in close quarters if the enemy should go toe to pseudopod with him, a trait that has landed him in trouble at more than one spacer hang-out.


HeroScape ideas

A simply post about some ideas I've been kicking around.

Tents would be a nice addtion and they would provide quite a bit of cover.
Here are some House Rules I've been thinking up.

Thanks to HeroScapers.com for a great site with lots of "stuff".

HeroScapers

Stink O Man gets zappped!

StinkOMAAAANN

SWDDv2 and Squad Assault Move

...some ideas for your Star Wars Minis gaming.

Star Wars Dynamic Duo version 2

In SWDDv2 you build a squad of two characters equaling 100pts (exactly)
following faction restrictions. Abilities like Reinforcements or
Reserves that add more characters to your squad are ignored.

After Initiative is determined that Player may activate one character.
Each Player activates one character until the game ends.
You may choose not to use Gambit.

http://www.bloomilk.com/Other/DynamicDuos.aspx

Squad Assault Movement

CE = A piece with a commander effect
C = A single piece/follower
Squad = A single CE with four followers.

Build your squad with at least one character (C) having a Command Effect
(CE). You may place up to four other C's within 3 squares of the CE.

Saturday is TAKE IT Day

It's official, the day after "Talk like a pirate day" is TAKE IT day. (web site coming soon! http://takeitandlikeit.com sponsored by "JP Flavored Cheese" and brought to you by the letters L. G. and M. and the number d20)

To kick off the day let's meet up at 11AM sharp'e and build some DnD warbands. Fight to the death against Larry's EPIC Crew. The last one standing gets to TAKE IT! (prize not disclosed)
Non-EPIC pieces in Players warbands!

At 1PM is "Star Wars Build It and Take It or Cry like a grrl". SWBITICLAG.

sw biti clag?

uhm... yeah.

Build a 150 point cross-faction "Cheese Me No Likey" squad. No more than 6 activations. Battle to the pain as the Dreaded Pirate Roberts says.
(no duplicate Unique characters)

Star Wars Champaion - 100 point constructed

I took first place and won Juhani (Very Rare Fringe).

My squad:

Mandalorian Captain (Followers gain TWIN attack)
Mandalorian Gunslinger (Evade, Cunning, Deadly 19 & 20, Double)
Mandalorian Scout (Cloaked, Double, Greater, Opportunist)

The Scout can't be shot accept adjacent (not even Force Sense can twart cloaked) and if I stay within 6 of the Captain I can take four shots and still move in cover.

Broke? ;-)

(Pictures coming soon!)

HeroClix champ!

One man army.... er A three man one-y.. uhm...  Three-to-one marny?
http://www.homestarrunner.com/sbemail93.html

   
  

I won against three other players, JP, Dennis and Jeff. Much fun!

Jeff and I didn't KO any character but he used a couple of Alias cards which allowed me to win by taking 6 points. 6 points, LOL

Just Plain Ole Nasty Warband

Werewolf_Lord.jpgCyclops.jpgDigester.jpgWild_Elf_Warsinger.jpg

Role-playing a lost art for the 1980's group

Watching Dave Noonan DM a 4e game here...
http://www.wizards.com/default.asp?x=dnd/4pod/20080618e23

Are they role-playing with miniatures or just playing miniatures with a scenario?

We got Death Star - Minis Build

"We Got Death Star"
Darth Vader, Jedi Hunter
Mas Amedda
Grand Admiral Thrawn
Storm Commando (x2)
Stormtrooper (x8)
Ugnaught Demolitionist

Thrawn's Master Tactician - Initiative Control
Storm Commandos - Cunning, Double, and Deadeye attacks (+13 for 30 damage twice)
Darth Vader, Jedi Hunter Use Jedi Hunter coupled with Thrawn's commander effect to swap Vader back to safety and leave a Stormtrooper in his place.

DnD Minatures - All Stars

http://www.wizards.com/default.asp?x=dnd/mi/20071121

The polls have closed for the Rare Opportunity All-Stars voting. At this point, 59 of the 60 slots are now filled and public voting is closed! The last open position will be chosen by WotC staff from among the full slate of remaining creatures. Here are the top vote-getters from each category so far.

DnD Minatures Set Symbols

sets

This page brought to you by the letters W, O, T and C along with MINION!
Minion

Magma Keep - Fane of the Drow Battle Maps

My latest maps download, printed and ready to be assembled!

map


map2

Star Wars d6 role-playing

I've decided to start a Star Wars d6 campaign.
Here's my collectoin so far.

Core Rulebook Revised and Expanded Alliance

Why Star Frontiers feels "real"

Notice that the ship deck floors are perpendicular to it's axis. This is to facilitate a perceived force pushing you to the floor like gravity when the engines are engaged. No need for artificial gravity and inertial dampeners.
This is one of the reason Star Frontiers has a unique feel.

Ship layout



















A Bridge

B

Computer and Avionics
C

Forward Crew Quarters

D

Aft Crew Quarters

E

Forward Engineering Deck

F

Cargo

G

Cargo

 

Champion of Dol Dorn - Large Gold Dragon

Champion_of_Dol_DornLarge_Gold_Dragon

 

 

Shopping at Hobby Town I got these from a single booster. :-)

Unhallowed BETA is out

Unhallowed BETA stat cards are out. I have the (rare) WEREWOLF LORD. Low on AC but can get two attacks in, if you crit both, 80 pts of damage! Can you say Bloodied?

Werewolf Lord

Stat

Knight Hawks (expanded)

KNIGHT HAWKS EXPANDED modifies the STAR FRONTIERS Knight HawkS
rule set. Some of the ideas presented are simultaneous ship movement,

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